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Flipping Out
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==Gameplay== | ==Gameplay== | ||
− | The way you score points is by flipping [[Krabby Patties]] and catching them when they are tossed to you; this keeps going until the time runs out. If there is a [[Chum Burger]], you can flick it away (earning 30 points) or flip it to your teammate (if the teammate catches it, you lose 20 points; if the teammate misses it, it doesn't affect your points). If you let a Krabby Patty cook too long, it will turn to ash, and you would have to flick it away in order to receive more patties. The team with the most points when time runs out wins. | + | The way you score points is by flipping [[Krabby Patty|Krabby Patties]] and catching them when they are tossed to you; this keeps going until the time runs out. If there is a [[Chum Patty|Chum Burger]], you can flick it away (earning 30 points) or flip it to your teammate (if the teammate catches it, you lose 20 points; if the teammate misses it, it doesn't affect your points). If you let a Krabby Patty cook too long, it will turn to ash, and you would have to flick it away in order to receive more patties. The team with the most points when time runs out wins. |
{{Stub}} | {{Stub}} |
Latest revision as of 21:39, 8 April 2023
Flipping Out is a 2-vs-2 minigame found in the Gamecube, Xbox, and PlayStation 2 versions of Lights, Camera, Pants!
[edit] Gameplay
The way you score points is by flipping Krabby Patties and catching them when they are tossed to you; this keeps going until the time runs out. If there is a Chum Burger, you can flick it away (earning 30 points) or flip it to your teammate (if the teammate catches it, you lose 20 points; if the teammate misses it, it doesn't affect your points). If you let a Krabby Patty cook too long, it will turn to ash, and you would have to flick it away in order to receive more patties. The team with the most points when time runs out wins.
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