SpongeBob SquarePants: The Movie

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SpongeBob SquarePants: The Movie
SpongeBob movie game pal.jpg

© Viacom

Developer(s): Heavy Iron Studios (Console), AWE Games (PC)
Publisher: THQ
Release Date(s): 2004
Genre: Adventure (Console), Point-and-click (PC), Side-scrolling platformer (GBA)
Modes of Play: Single-Player
Based on: The Movie
Platforms
PC
PS2
Mobile Phone
Game Boy Advance
Nintendo GameCube
Xbox
Mac OS X

SpongeBob SquarePants: The Movie is a 2004 video game released for PC, Game Boy Advance, Nintendo GameCube, PlayStation 2, Xbox, Mobile phone and Mac OS X. The game is based on the film The SpongeBob SquarePants Movie.

Contents

Plot

The plot doesn't differ anything much from the movie, however there are a few differences. First, instead of getting 'The Magical Bag Of Winds' the narrator tells you the bag that Mindy gave you was instead a magical shell that acts much like a TV so SpongeBob and Patrick can keep in touch with Mindy. Second, Mindy DOES have magic but she needs 'Goofy Goober Tokens' found throughout the game to activate them. Third, David Hasselhoff does make an appearance, and there is one level where you play on his back; however, instead of sending you directly down into the Krusty Krab 2, Hasselhoff simply sends them down to navigate Planktopolis alone. While these plot differences take away from the original story, it's probably just to keep the player entertained after the game ends. Much like the formula Battle for Bikini Bottom brought with it.

Levels

The SpongeBob Art Pack. The player can put SpongeBob in the costumes of the second, third, seventh, and eighth.
The Patrick Art Pack. Patrick has the costumes of the second and forth.

Console

1. No Cheese! (Level 1. This level is mainly about SpongeBob's dream of being the manager for the Krusty Krab 2. Your average tutorial, right? Basics is the main objective ,you know, running, attacking, jumping, etc. Just listen to Mindy and you'll do fine. Good luck!)

2. I'm Ready, Depression... (Level 2)

3. Sandwich Driving 101 (Driving 1)

4. Three... Thousand Miles to Shell City (Level 3)

5. Rub a Dub Dub, Slip Slide in the Tub (Slide 1)

6. Bubble Blowing Baby Hunt (Level 4)

7. No Weenie Parking Any Time (Driving 2)

8. I'll Let You Pet Mr. Whiskers (Boss-Frog Fish)

9. Rock Slide (Slide 2)

10. Now That We're Men (Level 5)

11. Shell City, Dead Ahead (Level 6)

12. Name's Dennis (Boss-Dennis)

13. Sundae Driving (Driving 3)

14. Googly-Eyes and Smelly Knick-Knacks (Slide 3)

15. Dennis Strikes Back (Boss-Dennis #2)

16. Welcome To Planktopolis....Minions (Level 7)

17. Drive of the Knucklehead McSpazatron (Driving 4)

18. Turn the Tables on Plankton (Final Boss-King Neptune)

PC

1. Love thy Neighbor

2. Evil Under the Sea

3. Hitting the Road

4. Free Mindy

5. Entrenched

6. A Pain in the Back

7. Shell City

8. Planktopolis (Final Level)

OBJECTS: (CONSOLE)

MAJOR OBJECTS A.K.A OBJECTS LISTED IN THE "OBJECTS" SECTION OF THE SPONGEBOB MOVIE GAME MANUAL

  • THROW FRUIT: Patrick can throw this at anything, such as enemies, to destroy them. They can be seen in "Bubble Blowing Baby Hunt," but are first interacted with in "Shell City, Dead Ahead."
  • FREEZY FRUIT: Patrick can throw this at a lake to freeze it so he can ice skate on it for a Goofy Goober Token. It can be seen in "Now That We're Men," but can first be interacted with once Patrick learns the Throw move in "Shell City, Dead Ahead" and returns to this level for the "Frozen Lava Desert" challenge.
  • MANLINESS POINTS: The points in this game. The red one is the most common and is worth 1 point, the yellow one is the second most common and is worth 2 points, the green one is uncommon and worth 5 points, the violet one is rare and worth 10 points, and the hot pink one is the rarest and worth 50 points. Introduced in "No Cheese!"
  • GOOFY GOOBER TOKENS: SpongeBob and Patrick can collect these to unlock new moves and levels. Introduced in "No Cheese!"
  • BUTTONS: Our heroes can hit these to activate something. Some require certain moves to hit. Introduced in "No Cheese!"
  • PLAN Z CRATES: The most common crate that can be destroyed with any move. Introduced in "No Cheese!"
  • BALLOON BOXES: Also common and float in the air. They were originally meant to be destroyed by SpongeBob's Bash move and served as sort of a practice type thing when he first learned the move in "Three... Thousand Miles to Shell City," where Balloon Boxes were introduced.
  • STEEL CHUM BUCKET SAFES: Not very common and introduced in later levels in the game. They can be destroyed by the SpongeBowl once it's upgraded, the Sonic Wave Guitar once it's upgraded, or if Patrick throws an explosive at it. Introduced in "Shell City, Dead Ahead."
  • EXPLOSIVES: Common in some levels. Can be destroyed by any move, but preferrably a long-distance one as they explode on contact with an object so our heroes could get hurt if they destroyed them with the Bash, Star Spin, Karate Spin, or Butt Smash. Introduced in "Bubble Blowing Baby Hunt."
  • TELEPORT BOXES: If SpongeBob or Patrick jumped in one of these, it would take them to another Teleport Box in the level. But it only works if both boxes in the level are found. Introduced in "No Cheese!"
  • NITROS: When our heroes are in the Patty Wagon, they can collect Nitros. If you press R (on the Gamecube) and if you have any Nitros, you can drive at hyper speed for a few seconds. Introduced in "Sandwich Driving 101."
  • TREASURE CHESTS: Our heroes can collect these to unlock extras, such as previews for the SpongeBob movie, costumes, concept art, and more. But they're normally hidden or in dangerous places so when getting them, our heroes have to be careful. Introduced in "No Cheese!"
  • KRABBY PATTY: When our heroes get hurt, they need a little snack. Collect a Krabby Patty to replenish one of their health slots. For example, if SpongeBob has upgraded to four health slots, and he has two health slots left, if he grabs a Krabby Patty, it will restore him back to three health slots. Introduced in "No Cheese!"
  • PLAN Z COMPUTERS: When SpongeBob or Patrick go near these shy computers, they shrink so they cannot attack them. They must use a long-range attack to destroy them. Introduced in "Now That We're Men."
  • PORT-O-HEAD: When SpongeBob walks into a Port-O-Head, Patrick will walk out. When Patrick walks in, SpongeBob walks out. It's helpful. For example, if you were Patrick and you came across a Sonic Wave Guitar Challenge, you could change to SpongeBob in a Port-O-Head, and that example is exactly what it is used for. Introduced in "I'm Ready, Depression..."
  • WALL JUMP SIGNS: Whenever SpongeBob sees this sign, it means he has to wall jump against two walls to get to higher ground. Introduced in "No Cheese!"
  • ICE BLOCKS: Patrick can swing on floating ice blocks with his tongue to get farther than he would with a regular jump. Introduced in "I'm Ready, Depression..."
  • BUNGEE HOOKS: SpongeBob can hang from his underwear on a Bungee Hook to play a Bungee Challenge where he must hit a certain number of targets to get a Goofy Goober Token, but he must also watch out for obstacles like steam and lasers. Plus, later on in the game, some targets will move. Introduced in "Three... Thousand Miles to Shell City."
  • SPRINGBOARDS: There are two kinds of Springboards-one that is straight up that allows our heroes to jump high in the air, or one that is slanted to one side which makes our heroes automatically jump in the direction that the Springboard is slanted. Also, on a regular Springboard that lets our heroes simply jump high in the air, you can control them. But you have no control over the slanted kind; they are automatically bounced in a certain direction, but this kind only bounces them to a specific place, versus a regular Springboard which has the risk of making them fall in a long chain of Springboards such as in the Bouncy, Bouncy, Bouncy challenge in "Three... Thousand Miles to Shell City." Introduced in "No Cheese!"

Enemies

  • Jellyfish - In Battle for Bikini Bottom, Jellyfish were mostly props unless you decided to bother them, in which case they would hurt you. Blue Jellyfish would also move faster and sting no matter what. In this video game, there are only Pink Jellyfish and they sting no matter what. Later on in the game, SpongeBob and Patrick encounter Jellyfish with bucket helmets on them.
  • Foggers - Foggers are heavy, overweight monsters that attack SpongeBob and Patrick by belching; their burps can be seen as they are represented by green gas. While they move incredibly slowly, and are easy to defeat, they can sometimes bounce. Most take one hit to defeat, but as the game progresses, one can take at least 3 hits to kill. They usually laugh a lot, when you get hurt or try to hurt them but hardly get affective. This could possibly be a minor glitch.
  • Slammers - Slammers are monsters that carry hammers around. If their hammer strike doesn't get you, the slam it makes will. They move at an average speed, and can be most vulnerable after a missed hit. They commonly wave and do tricks with their hammers and yell "Hey, hey, hey, hey!"
  • Spinners - Spinners are owners of worms, and while they walk around at peace, if SpongeBob or Patrick annoy them, they will swing their worms around until they hit you, which they will remain idle for a few seconds and give you a chance to hit them. They sometimes laugh quietly to themselves.
  • Flingers - Flingers are monsters who fly in the air, and must be killed by SpongeBob's bash move or Patrick's throw move. They vomit yellow (or green) goo. It does harm SpongeBob and Patrick and also makes them slip and slide until the puke wears off.
  • Turrets - Turrets hide in turned over trash cans with guns. They fire a few then go back into the can; the most common strategy is to jump over the shots as they move incredibly slow. The turrets are one of the few monsters who don't say anything. Unlike other enemies, their appearance NEVER change, regardless of the stages.
  • Poppers - Poppers speak a strange unknown language that can't be explained. The monsters travel with a spray gun which fires projectiles. They can be avoided easily, but trying to get rid of the monster is not. Teleportation monsters will teleport if gotten too close to. Reminiscent of the Shh... Tiki crates from Battle for Bikini Bottom the best strategy is to hit him with a long-range attack.
  • Merv - Similar to Flingers, only they have lock-on abilities and shoot a laser in "Shell City, Dead Ahead." In "Welcome to Planktopolis....Minions," however, they also shoot slow-moving projectiles, most likely fireworks.
  • Rollers - Rollers are similar to Patrick's cartwheel move. Destroy with 10 hits when they get dizzy.
  • Bowlers - Bowlers bowl balls that can kill you.
  • Spawners - The Spawners are monsters that stay in one place, and have a cannon on top. They have an unlimited supply of enemies, and can be destroyed with just one hit. Despite this, once hit, players are advised to get away as quickly as possible, because soon after the Spawner explodes, causing an explosion which will harm SpongeBob or Patrick. Spawners look more like machines, and should probably be considered as machines. Like some enemies, their appearance changes throughout the game. At Combat Arena Challenges, there are Giant Spawners that can only be destroyed by completing all the waves. (Despite the size, you only get 1 macho point for it.)

Bosses

Skills

SpongeBob

  • Karate Spin: Basic spin attack with gloves. When upgraded, it becomes a metal glove that will deflect projectiles.
  • Bash: SpongeBob will use boxing gloves to attack enemies from above. When upgraded, it will become a spiked glove that will stick and explode.
  • SpongeBowl: SpongeBob rolls a bowling ball that pushes buttons and destroys crates and enemies. When upgraded, it will become a spiked ball and will explode if within range.
  • Sonic Wave Guitar: SpongeBob uses an electric guitar and a portable amp and will shoot a wave that will destroy things and enemies. When upgraded, it will become the goofy goober guitar and shoot longer with more damage.

Patrick

  • Starfish Spin: His basic attack. He will spin around. When upgraded, it will deflect projectiles.
  • Cartwheel: Patrick will do a cartwheel that will destroy many enemies and crates. When upgraded, it will look like a comet and destroy things nearby.
  • Butt Smash: Patrick will destroy things from above. This is the best way to destroy spinners. When upgraded to the head smash, he will slam from his head that will stun enemies nearby.
  • Throw: Patrick will pick up items and throw them at crates or enemies. When upgraded, he will spin around and will shoot further targets with more power.

Minigames

  • SpongeBall Challenge - SpongeBall Challenges turn SpongeBob into a ball, and force him to navigate terrain. The SpongeBall idea was based off the SpongeBall power-up in Battle for Bikini Bottom which had to be used to solve certain tasks.
  • Floating Block Challenge - Floating Block Challenges put a random assortment of blocks in the air, and force Patrick to navigate through them. While the concept sounds easy, some blocks turn to confuse players, while others flip to throw off players. Blocks with hurtful spikes, moving blocks, trampoline blocks, frozen blocks and bubble blocks appear in levels too.
  • Combat Arena Challenge - Combat Arena Challenges are games where there are 3 waves of enemies. During this time, the player must fight off the enemies and try to stay alive for the 3 waves. The setting appears to be in Jellyfish Fields, but in one case, Jellyfish Fields in the night. The arena games are, in a way, a 'sneek peek' for what the future enemies will look like. (For example, the enemies in the Thug Tug arena challenge are what the enemies will look in the Trench.)
  • Bungee Challenge - In Bungee Challenges, SpongeBob must use a fishing hook as a bungee to dive into and smash targets, but must watch for steam or lasers. Later in the game, some targets will move.
  • Sonic Wave Guitar Challenge - In Sonic Wave Guitar Challenges, SpongeBob must use his Sonic Wave Guitar move and steer through an large line of rings to get from the end of the level to a target at the beginning of the level. (He needs the move before he can do it.)

Trivia

  • Jellyfish with bucket helmets were never shown or even mentioned in the actual movie.
  • In the level "Dennis Strikes Back" where the player is on the back of David Hasselhoff, if one jumps far enough, they can see David Hasselhoff's face.
  • The Bash Move slightly makes a reference to the episode I'm Your Biggest Fanatic because the Bash Move is SpongeBob with a boxing glove, and the upgraded move is SpongeBob with a metallic boxing glove with spikes. These two items are seen simultaneously in that episode.
  • In the level "No Cheese!" Patrick is seen floating with the same flag he had in the movie. However, the level "No Cheese!" takes place in a dream, and Patrick actually floating takes place in real life, after the dream.
  • In the 3rd level, while driving, Monuments of Plankton can be seen already being built. Now, to assume that the takeover was already starting would be wrong since the invasion doesn't even start until after SpongeBob & Patrick visit the Thug Tug; however, in the desert levels before the Thug Tug, bucket helmets are already being seen.
  • In the final arena mini-game (named "Ultimate Arena Challange") you find near the start of "Welcome to Planktopolis....Minions," you play as Patrick and there is only one enemy, which is simply a jellyfish. This seems incredibly ironic since the other arena challenges have been incredibly tough.
  • In concept art for "Welcome to Planktopolis....Minions," the level was supposed to look darker and more dystopian; however, the music perfectly represents the level as is.
  • Some events in the game can only be done once, such as the car crash at the start of "No Cheese!"
  • The game is featured in Happy Squared Double Pack.
  • Many enemies are similar to those from Battle for Bikini Bottom such as Slammer and Hammer. In fact, this game is very similar to Battle for Bikini Bottom.
  • In the "Shell City, Dead Ahead" level, some robots from Battle for Bikini Bottom (the Fodder model) make cameo appearances as rotting garbage. This indicates that Plankton's remaining robots from the previous game were effectively destroyed, and were dumped in this area.
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